This is a slow-paced, measured experience. A couple of the game’s kills are more tightly choreographed for dramatic effect, complete with a brief cutscene of your deserved victim sucking in their last breaths, but most of the game’s kills – two dozen of them at least – are traditional Hitman fare. Some of them are more subtle than others but, like Blood Money, they’re all there, waiting to be discovered. Returning Hitman fans won’t settle for a simple bullet to the back of the head they’ll immediately be on the lookout for the tell-tale signs of a classic Hitman kill opportunity. Like Blood Money before it, your targets here can be executed in a host of ever-so-slightly sickeningly different ways. It wants you to spend time inside it, methodically picking your way around and discovering morbid new ways to snuff out your unfortunate marks. It refuses to be rushed through, rewarding brains over brawn. ![]() Above everything, Absolution is a game that wants you to experiment with it. Six-and-a-half years on the team at Io Interactive must ship a successor to it worthy of the wait. Blood Money may be a dinosaur in some respects but it remains a cult favourite adored by its faithful fans. Hitman: Absolution has been a long time coming, a fact fans are acutely aware of. In actual fact the besuited Agent 47 and his barcoded dome have spent the vast bulk of this generation on the sideline. In video game terms that’s somewhere in the Cretaceous Period. ![]() For those of you counting at home it’s been 2368 days since Hitman: Blood Money was released, give or take. A game that wants to remind you that trial and error done right equals satisfaction, not frustration.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |